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标题: MD忍者蛙与双截龙 vs SFC忍者蛙与双截龙 [打印本页]

作者: klaus    时间: 5 天前
标题: MD忍者蛙与双截龙 vs SFC忍者蛙与双截龙
本帖最后由 klaus 于 2024-11-26 07:54 编辑

参考资料1:https://battletoads.fandom.com/w ... _The_Lost_Adventure


The difficulty of the fight largely depends on the version: The NES and Mega Drive versions are the hardest, as his laser blasts deal two blocks of damage, and the initial pattern he fires them in (One high shot, one low shot, and one middle shot) can successively hit the player enough to kill them. After firing, he jumps to a new spot, dealing two blocks of damage if he lands on the player. After he's taken enough damage, his firing pattern changes (one low shot, one high shot) and his jumps become far more frequent and erratic.


In the SNES version, he is significantly weaker. His laser attacks only deal one block of damage, can't successively hit the player and follow the same pattern. He also only jumps in the same place and never moves unless hit by the player.

FC和MD版本最难,Robo-Manus发射的激光造成2格伤害,射击后会跳到新的位置。
在SFC版本中,激光只造成1格伤害,只跳跃到同一位置,除非被玩家击中。

参考资料2:https://battletoads.fandom.com/wiki/Shadow_Boss

In the NES and Genesis version, the Shadow Boss can also disappear, leaving behind his armor, and than re-appearing on the other side of the sceen.

在FC和MD版本中,Shadow Boss比SFC版多一种进攻方式:身体消失只留下头盔,然后完整的出现在另一侧。

除了资料里提到的,还有些设定也不同,比如在SFC版第三关中,玩家可以直接跳跃并抓住顶部,而FC和MD版则不能。
一些杂兵攻击方式也不一样,比如在FC和MD版第6关中,如果玩家跳跃并抓住吊灯,杂兵会使用“飞踢”把玩家踢下来,而SFC版杂兵则几乎原地发呆。
结合资料与实际体验,MD版最接近FC版,而SFC版略微降低了游戏难度。





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