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这个棒子妹的不知道有人发过没有,转自youtube
好好一个视频就被这tudou压坏了,艹
http://www.tudou.com/v/CArETyow7_g/&rpid=71033541/v.swf
以下是youtube作者的注释,我只复制了combo部分……:
So heres a rundown of each combo:
Combo 1: Expinwheel xx Lvl 2 FA to Ultra 2, Juri can now combo lvl 2 focus off of expinwheel, the ultra is there just as filler to open up the video lol.
Combo 2: Lk pinwheel FADC to close medium punch combo, this extends the basic lk fireball bnb for extra meter.
Combo 3: Another combo extender to her basic fireball link BnB.
Combo 4: The highest damage variation of her midscreen fireball BnB, you could probably spend 4 bars for another pinwheel FADC but i figured it looked cooler to end in Expinwheel. Also notice the cr.mp link off the fireball, this only works on a few characters but Abel is obviously one of them.
Combo 5: 3 Meter corner combo based on the previous combo, does 465 damage, which is quite alot.
Combo 6: Some troll combo where you can combo 3 lk pinwheels in a row with 4 meters, I would actually use this just to style lol.
Combo 7: Close.Mp starts in 3 frames now so its very practical to link off a light, since it moves right into your opponent expinwheel after fireball store becomes alot more viable to use as a followup becaue your close enough to get all the hits.
Combo 8: Blanka Ball punish extender for 3 bars using lk pinwheel FADC.
Combo 9: Showing off the expinwheel lvl 2 focus again...you know incase you forgot...
Combo 10: Expinwheel FADC mk pinwheel, yeah it works lol expinwheel on the second hit has alot more hitstun now.
Combo 11: I use the close mp teleport glitch that was recently discovered and added abit of flash to it.
Combo 12: Mk pinwheel FADC while holding down 2 fireballs (this is hard incase you didnt notice), i make distance with the first fireball and then use the extra frame advantage on the high fireball to combo into an Ultra 1 series.
Combo 13: Full screen corner carry combo with no fireballs, just 4 meters.
Combo 14: 400 dmg overhead combo, character specific.
Combo 15: Meaty fireball combo, dashing up actually combos off the fireball, its also a blockstring if done right (LOL!)
Combo 16: Sakura escape tatsu punish.
Combo 17: Dhalsim Yoga Sniper punish (ON HIT!), yes the forward dash is amazing.
Combo 18: 500 damage overhead combo in the corner, expends 3 meters.
Combo 19: Vega Ultra 2 escape punish using the overhead to hop over the ultra.
Combo 20: Seth Sonic Boom punish, the dashs low profile gets under the projectile with ease and covers dumb distance to get the punish from ages away.
Combo 21: Overhead combo using a held down lk fireball to combo into Instant Air J.Mp to finish the combo. |
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