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本帖最后由 klaus 于 2017-9-23 18:49 编辑
之前一个帖子是介绍忍者蛙NES每个版本详细区别的,里面说过欧版照搬美版设定(The European version retains all the level designs of the US version),
有一个地方不一样:barring one (also present in the Japanese release): in Level 7, the moving logs of the US version are replaced by solid platforms.
这里介绍平台内 忍者蛙 fix版,实际上就是美版的修复版。
由于欧版与美版设定一样,所以多数bug修复是根据欧版来做的。
忍者蛙欧版发行最晚,也是最完善的(与美版一样的坑爹设定与暂停BGM),少了太多可以在美版降低难度的bug,但是由于PAL50帧的原因,被很多玩家忽略了。
In some cases, the game balance was changed, because some bugs were making the game easier, and some made it harder, but overall it remains like the hardcore original.
“游戏平衡相对美版有了变化,因为一些bug可以使游戏变得简单,一些bug可以使游戏难度增加,整体而言,它还是挺难的”(渣翻...)
下面...考验你们小学四六年级英语的能力到啦:
[NES] BattleToads (U) - bugfix changelog:
Patch version 1.0 (23 Aug 2015)
1) fixed error in code (creates "level 4 stick bug", and possible others). (same as in 'E')
2) fixed clinger-winger for 2 players. (same as in 'E')。轮子那一关可以双人一起玩了(原本是2p不能控制,不过双人美版打到这里的人,请收下我的膝盖吧)
3) fixed Rockets hit in down screen border. (same as in 'E')。发射火箭那一关,无法一直躲到左下角了,修正了判定。
4) fixed bug when player 2 can fall and die out of screen, when jump to Robo-manus boss. (same as in 'E')
5) turbo tunnel obstacles changed from pink to yellow.
6) fixed Terra tubes glitch "jump through wall" at start (same as in 'E').
7) Right+Left simultaneously no longer move toads by Y coordinate on 2d-levels.
8) fixed bug when Hornhead eat player picked by other player.
9) fixed wrong sprite when you pick player or enemy and sit down on 2d-levels (was correct only in ice caverns).
10) no more walking when sit with hold object (but this bug worked only in ice caverns, because of bug #8).
11) no longer can break game in turbo tunnel, if die on bike without taking checkpoint.
12) fixed various bugs when player 2 throw player 1 at the same time as get hit from enemy (same as in 'J').
13) when player re spawns he's no longer do last animation (example: die in water with special movement in surf city).
14) when player take damage while taken by slug, it's correctly unlinks. (same as in 'E')
15) when slug killed with a stick while hold other player, it's correctly unlinks.
16) when slug hold one player, it can't start hold other player.
17) no more two slug's on one player at once.
18) stick now dropped when slug hold player.
19) slug #id in player state clears on checkpoint restart (if one player dies, while other taken by slug).
20) you can't throw other player through ceiling in Terra tubes. (same as in 'E')
21) corrected ice caverns moving horizontal platform hit-box. (sprite center position)
22) sit style for all 2d levels, except ice caverns, changed to Revolution (level 12) /BTDD style - when toad sit down it stops moving, and no running bug allowed, but still can move by 1 pix step.
23) fixed incorrect sprite mask for player taken by other player in terra tubes (on tubes joint).
24) fixed a way to stuck in Terra tubes if get hit from shark while on propeller.
25) corrected toad sprite position on jet's. (Volkmire抯 Inferno)
26) fixed glitch, when 3rd Rat can run through wall and disappear at last platform. (same as in 'E')
27) fixed level2 (Wookie Hole) game freeze on some NES clones.
28) attributes corrected on title screen and toad's pictures.
29) added boss theme music for Big Blag.
30) you can't longer hold other player when swim.
31) fixed electricity glitch, when player hold by other receive immunity.
32) on restart level electricity state also cleared.
33) no more rat race rat kill bug.在赛跑关无法通过杀那只老鼠直接通关了。
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