【千里马肝注:为了避免昂贵的View Frustum Clipping,一旦出现下图的这种情况,其代价为:
Extra vertices produced,costing more bandwidth
CPU cost for interpolation of x,y,z, u,v,color,specular,alpha and fog
Breaking up of strips and fans
Poor vertex locality of new vertices,which hurts CPU and vertex cache coherency
请参考:Guard Band。】