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本帖最后由 klaus 于 2018-6-30 17:48 编辑
《Street Fighter Zero 2》 《 Street Fighter Zero 2 Alpha》
《少年街霸2 Alpha》是《少年街霸2》的升级版,详细区别如下(转Gamefaqs):
>SFZ2A Additions & Changes<
The game engine itself has several tweaks from SFZ2/SFA2.
The main changes are:
Zero Counters weakened and now take 1.5 super meter bars rather than 1
Several added moves (indicated by * before move name)
New game modes, Dramatic Battle, Survival Mode, Shin Gouki Mode
Original/Custom Combo (CCs) command changed from 2P+1K/2+1P to HP + HK
Valle CCs changed and CCs as a whole weakened.
Outfit colors chosen by any P/K button and not combinations
Added Satsui no Hadou Ryu, Special Sakura, Classic Chun-Li, SSF2 chars
Sidearms win icon when you win by using a Taunt.
New Moves
Dhalsim: Yoga Stream (Super Move)
Guy: Bushin Musou Renge (Level 3 Super Move)
Ryu: Red Fireball (Special Move)
Sagat: Angry Charge (Super Taunt)
Sakura: Sakura Otoshi (Special Move)
Sodom: Tengu Walking (Reversal)
>Additional Tweaks<
The following information was posted by Spirited_Away in the Shoryuken.com
forums. I cannot verify everything here, but I’ve edited out the information
listed elsewhere.
General System changes
ACs do less damage.
As mentioned CCs have lesser freeze state frames
Some characters CCs don’t do much damage, while others are still deadly.
Adon
CC’s useless
More recovery on his specials
Super damage increased
Birdie
Turn punch do extra hits depending on charge
Priorities decreased
Chun-Li
Lost her low forward buffer.
Lighting kicks no longer useful in CCs (opponent are juggled upwards).
Ken
Ken gained a new close standing RH kick.
Shinryuken range decreased.
Shoryureppa does more damage.
Dhalsim
Priorities decreased
Unblockable bug removed
Yoga air throw super can be comboed after a buffered air-counter.
(Timing is very critical)
Gouki
His taunt hits
Nash
All Flash kicks are air blockable (even short version)
Damage on CCs and Supers reduced.
Delay on Sonic Break Supers & Sonic Booms is very very short.
Standing strong and forward are not reliable as Anti-Airs anymore.
Rolento
Damage reduced on all specials
Gained jumping hop
Most reduced CC damage in the game…virtually useless
Bomb from taunt damages now
Ryu
Gained Red fireball
Fireballs damage during CCs decreased.
Sagat
Taunt increases damage (15% extra), invincible on early frames
Tiger crush hits differenly (hit box changed?)
Better damage on Tiger Blow
Tiger Genocide damage increased
Reduced CC damage
Sakura
Does less damage
Vega
His jump is high like in SF2’s
Headstomp hits on wakeups now
Zangief
SPDs not instant, and it’s harder to tick
Siberian bear hug no longer auto-grab
Lariat hit boxes changed (no longer useful against Dhalsim’s limbs)
CC still damaging
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