|
|
During our stay in Tokyo a few months ago, we had the pleasure of meeting Masaaki Kukino, producer of the game The King of Fighters XII, which will be released in Arcade in Japan is just a matter of weeks. We took our interview with him to ask our questions and to know what to expect on consoles in the month of July.
For this exclusive interview with Masaaki Kukino, we offer you two choices of reading: an interview classic written or video interview. Video Length: 3 "34 minutes.
JeuxActu: The King of Fighters XII will be the first episode to be produced in HD. How did you decide to take this course?
Masaaki Kukino: After the end of the first Neo Geo, we continued to develop our games for Atomiswave, a Sammy hardware, which was similar to our own MVS. The idea of moving to high-definition is something that we decided quickly, but it would require starting from scratch. As you know, the development time of a game in 2D is a long and difficult than a game in 3D. Everything has to be patiently drawn frame by frame. That takes a lot of time investment. It is now more than three years since we began working on The King of Fighters XII. And our move to new hardware (Taito Type X2) has enabled us to start afresh on new footing.
JA: Why did you choose the difficult-to-develop 2D graphics while you had the choice of 3D to make your job easier?
MK: You know, KOF franchise is one of the most important for SNK Playmore. With the twelfth episode, we are trying to bring the fresh life into use of 2D graphics in video games. We will also trying to prove that 2D is far from having its last words.
JA: Since 2D requires a considerable amount of work, is it possible to know the production time of a game like KOF XII?
MK: For the new King of Fighters, we carried out an overhaul of the series. It was therefore necessary to start all over again, redraw all the characters and backgrounds. For each character, for example, it took 16 months of intensive work. And each one has over 450 animations!
JA: Today you have announced 20 playable characters. The cast is complete or can we expect more fighters?
MK: This is a playable version of the Tokyo Game Show and the cast is therefore not complete. For now, we announced a total of 20 characters, but perhaps we can incorporate more in other versions for consoles
JA: Regarding the gameplay, you have decided to remove the shift system introduced in KOF XI and return to a traditional system closer to KOF'98. Why?
MK: When we launched the production of this KOF XII, the development team and myself wanted to go back to the roots of the series. KOF has always been known for its team of three fighters and that is why we have abandoned the concept of shift we found in The King of Fighters XI. The twelfth episode could really be considered as a re-birth episode.
JA: It is perhaps also a way to reconnect with success, attracting a wider audience by offering a combat system less fussy than KOF XI?
MK: KOF is a series that has many fans in the world and its system based on fighting in 3 vs 3 has always been a very important and appreciated by the players. In reintroducing this concept, we hope to satisfy both the experts of the discipline, but also attract fresh players who may not be familiar with the series.
JA: Finally, I'd like to ask the same question I asked Yoshinoro Ono, producer Street Fighter IV. Thinking about developing a SNK vs. Capcom 3?
MK: (laughs) What is the response of Mr Ono?
JA: He told me that it is not on the agenda but why not in the future ...
MK: I hope ... (laughs) That would be funny ... (laughs)
JA: Mr Masaaki Kukino, thank you!
垃圾翻译:
在我们住在东京在几个月前,我们有幸与昌明Kukino ,生产者游戏拳皇十二,将公布在日本的商场就是几个星期。我们采取了我们的采访,他要问我们的问题,并知道会发生什么事情的游戏机在7月份。
为此专访雅明Kukino ,我们为您提供两种选择的内容如下:经典的书面采访或视频面试。影片长度: 3 “ 34分钟。
JeuxActu :拳皇第十二将首发出示的高清。你是如何决定采取这一课程?
正明Kukino :结束后的第一个新的地缘,我们继续发展我们的游戏Atomiswave ,一个山的硬件,这是与我们类似的泡。的想法,转向高清晰度是我们决定很快,但它需要从零开始。如你所知,开发时间的游戏在2D是一个漫长和艰难的一场比赛中比三维。一切都必须耐心地提请逐帧。这需要大量的时间投资。现在,三年多以来,我们开始工作的拳皇十二。和我们的移动到新的硬件(台型X2处理器) ,使我们能够重新开始新的基础。
茉莉:你为什么选择了难以开发2D图形,而你有选择的3D ,让您的工作更轻松?
单位:你知道,拳皇专营权是一个最重要的拳皇Playmore 。随着第十二届插曲,我们正在努力使新的生命投入使用的2D图形的视频游戏。我们也将试图证明,二维是远远没有它的最后一句话。
茉莉:由于二维需要大量的工作,是有可能知道,生产时间的比赛一样拳皇十二?
旺角:对于新的拳皇,我们进行了一次全面的系列。因此,有必要重新开始,重绘所有字符和背景。对于每一个字符,例如,它在16个月的紧张工作。每一个拥有超过450个动画!
茉莉:今天你已经宣布20日播放的字符。演员阵容是完整的或可以我们期望更多的战士?
单位:这是一个游戏版本的东京游戏展和演员,因此没有完成。现在,我们宣布了一项总额20个字符,但也许我们可以把更多的其他版本的游戏机
茉莉:关于游戏,您已决定取消轮班制度引入拳皇XI和恢复传统体制接近KOF'98 。为什么?
旺角:当我们开始生产这种拳皇十二,开发团队和我本人想回去的根源系列。拳皇一向闻名的三名战士,这就是为什么我们已经放弃了概念的转变,我们发现在拳皇十一。第十二集真的可以被看作是重新出生插曲。
茉莉:这也许是还可以重新获得成功,吸引更多的观众,因为它提供了战斗系统不太挑剔比拳皇十一?
单位:拳皇是一系列有许多球迷在世界上和其系统的战斗中3比3一直是一个非常重要和赞赏的球员。在重新引入这一概念,我们希望能满足专家的纪律,而且还吸引新的球员谁可能不熟悉该系列。
茉莉:最后,我想提出同样的问题,我问Yoshinoro小野,生产者街头霸王四。思考与开发一个拳皇游戏3 ?
单位: (笑)什么是小野先生的反应?
茉莉:他告诉我,这是没有列入议程,但为什么不能在未来...
MK :我希望... (笑)这将是有趣的... (笑)
茉莉: Kukino正明先生,谢谢你!


[ 本帖最后由 98我最叼 于 2009-3-22 21:31 编辑 ] |
|