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[各类资源] 城管的各种不可防御求翻译

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楼主
发表于 2013-1-13 11:12:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式 |          
[weisuomao_7]俺英文是渣,再加上有些术语看不懂,求个大神帮忙翻一下……谷歌翻译西奈。

Unblockables

Bison has an unblockable setup against a few characters.

Unblockable vs Cammy, Guile, (Guy?)

Forward throw -> walk a step and a half -> j.hp

After a forward throw, walk about a step and a half (before Bison completes his walk cycle, I'll be more precise about this later), and jump fierce. If they block as a non-crossup, Bison will land a very deep cross up fierce. If they block it as a crossup, Bison will hit them and land in front of them. This is very similar to the shoto dp setup.

This only works midscreen, and not in the corner.
(Toggle Spoiler) SPOILER WARNING

Like all unblockables, there are ways out of it, so it's not totally free.

Credit goes to mikehascookies

Unblockable vs Balrog, Cammy, Guile, Guy, Gouken, Rufus, Viper
Backthrow -> step and a half (see a pattern here?) -> j.mk.

J.hp with the same timing also works on Guile, Guy and Viper.

Like the other setup, against all characters except Cammy, Bison will land on the same side the opponent holds his joystick (so if they hold right, Bison will land on the opponent's right side). Against Cammy, Bison will land on the crossup side regardless of how they block. This works only midscreen.

The j.mk works on more characters and most characters cannot crouch or dash under.

Always unsafe vs Cammy, and Guy with meter.
Gouken can escape with parry, but everything else whiffs.
Balrog, Guile Rufus and Viper's reversals all whiff.

Vid is up:
(Toggle Spoiler) SPOILER WARNING

Unblockable vs Ryu, Ken, Akuma, Evil Ryu, Oni, Rufus, Viper, Chun-Li, Guy, Makoto, Ibuki
Backthrow -> dash, wait 5~6 frames, jump mk/hk
Here's a vid:
(Toggle Spoiler) SPOILER WARNING
Unsafe vs Chun and Guy when they have meter, always unsafe vs Makoto. Ibuki can escape with command dash.

Ken needs a very strict autocorrect dp to escape the j.mk setup, Ryu can trade dp, and Akuma has to teleport. Using j.hk makes you safe from most reversals, but allows some characters to dash under.

Like most of Bison's setups, the timing is hard to get correctly.
Credit to Gangyrong.

Unblockable vs Ibuki, Makoto, Yun
Backthrow -> dash, wait ~10 frames, jump mk

Safe:
Ibuki (can escape though)

Unsafe:
Makoto
Yun

Credit goes to ShadowOS

Unblockable vs Balrog
Forward throw -> walk -> j.hp
(Toggle Spoiler) SPOILER WARNING
It's specific to Balrog, and it's crouchable, but it's pretty safe.
Credit to Gangyrong.

Unblockable vs Yang
Forward throw -> walk -> j.hp
(Toggle Spoiler) SPOILER WARNING
The timing here is different than the setup used on Balrog. You're aiming to hit Yang's back. Safe from dp, but Yang can just forward dash under.
Credit to Gangyrong.

Unblockable vs Seth
Back throw -> walk -> j.hk
(Toggle Spoiler) SPOILER WARNING
Seth cannot dash away, and it's safe from reversal dp, but it's crouchable. One thing I noticed is that if Seth tries to jump forward out, it resets him out of the air, but if he tries to jump backwards out, he gets caught on the ground. So it's probably possible to do some weird input to get autocorrect dp, but I wasn't able to get it.
Credit to Gangyrong.

Unblockable vs Chun, Rufus
Forward throw -> walk - > j.hk

Unsafe with meter:
Chun
Rufus

It's not crouchable, but Chun can dash under, Rufus cannot.

When performed on a training dummy, Bison crosses up Chun, but hits Rufus (and lands) in front.

Crossup Headstomps
The timing for these are unpractical, but they are possible on certain characters. You basically have to time a perfectly meaty headstomp so that Bison hits as low to the ground as possible. You only have one frame to do this.

Works on Ibuki, Dan, Chun, Adon: (also works on Hakan and Guy, but the spacing is specific)
Forward throw into corner -> headstomp (only works on Adon midscreen, not in corner)

The headstomp will whiff if Ibuki blocks it as a crossup, but will hit her if she tries to block it normally.

Works on Blanka:
Backthrow -> whiff cr.lk -> headstomp
(Toggle Spoiler) SPOILER WARNING
The correct timing is actually slightly longer than the whiffed short, but that is the closest way to approximate it (since you can't whiff standing moves and charge headstomp)

Another crossup headstomp setup:
Backthrow -> whiff cr.lk -> headstomp
(Toggle Spoiler) SPOILER WARNING
The timing is a frame ahead of the one on Blanka, so it is still impractical, but this works midscreen against a whole bunch of characters:
Chun, Cody, Dan, Gen, Guy, Hakan, Honda, Ibuki, Viper

Honda is really the only character who's reversals all whiff.
Hakan can't do anything without ultra 2.
Ibuki, Chun, Cody and Guy can't do anything without meter.
The rest can reversal as normal.

For all these setups, you can wait until the smoke clears around your opponent's body before you headstomp, which will also help with the timing.

Still digging around for more practical setups.
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沙发
发表于 2013-1-13 11:18:41 | 只看该作者
不懂!!眼睛花了!!!48f1e44202000n9i!
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板凳
发表于 2013-1-13 12:06:24 | 只看该作者
翻译一小部分   很多细节说明都没翻译

对古烈 嘉米(凯?)
前投>走一步半>跳HP

只在版中有效, 角落无效

对拳王(叉子?) 嘉米 古烈 凯 钢拳 卢夫斯 毒蛇
后投>走一步半>跳MK

跳HP对古烈 凯 毒蛇同样有效

对隆 肯 豪鬼 杀意隆 ONI 卢夫斯 毒蛇 春丽 凯 MAKOTO IBUKI
后投>前冲 等5-6帧 跳MK/HK

对IBUKI MAKOTO YUN
后投>前冲 等10帧 跳MK

对拳王(叉子?)
前投>走>跳HP

对阳
前投>走>跳HP  (时机和拳王那个不一样.)

对赛斯
后投>走>跳HP

对春丽 卢夫斯
前投>走>跳HK

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参与人数 1游币 +8 收起 理由
gaolovered + 8 神马都是浮云

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地板
发表于 2013-1-13 12:09:30 | 只看该作者
走一步半...有没有视频可以参考下....

还有这 等10帧,难度很大啊....
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5#
发表于 2013-1-13 13:35:35 | 只看该作者
这,不好掌握,得练
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6#
发表于 2013-1-13 15:35:05 | 只看该作者
[dadatu_023]这些套路,真的挺难的。那个啥,都是要自己控制帧数前走什么的。比较难的说。
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7#
发表于 2013-1-13 16:52:16 | 只看该作者
不是说不可防御是bug么?下个版本要全面移除么?
那样的话就不用研究了。  楼主哪短话需要翻译?我来
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8#
发表于 2013-1-13 19:03:33 | 只看该作者
这个估计可以不必研究了,小野说过要取消的
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9#
发表于 2013-1-14 14:22:16 | 只看该作者
手动卡桢都是浮云。。。。。。。。。。。。。。。。。。
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10#
发表于 2013-1-14 14:44:29 | 只看该作者
刚看到第一个,比较难卡时间啊
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