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[话题讨论] xian对nash的使用心得

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发表于 2015-6-23 21:25:53 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式 |          
本帖最后由 peter483@u 于 2015-6-24 04:17 编辑

在E3 2015上,xian带领雷蛇战队拿下组队赛冠军,并且在个人赛中拿下第二名的好成绩。他也是众多选手中唯一使用nash的。让我们来看看他的nash心得:

http://v.youku.com/v_show/id_XMTI2OTA2MDE1Mg==.html?from=y1.7-2

http://v.youku.com/v_show/id_XMTI2OTA2MDE1Mg


我不知道nash强弱。
基本上他有可变轨迹的飞行道具。重波最慢,启动帧长但是恢复得很快(和毒药一样)。
他的闪刀脚(214K)现在看只能用在连续技里,EX版基本没有无敌,但是如果距离和时机掌握得好可以对空。
2HP,5MK,4MK,6HP分别在不同距离上用来对空。但是它们都有弱点,打不过一些特定的普通技,除非使用者掌握好距离。CA从半个屏幕以外就能对空,受创判定很小但不是无敌。
CA对波无敌发动很快,也许5-8帧,大多数必杀技都可以取消至CA形成连续技,CA很好用而且伤害不错。
MP,HP,EX升龙可以当中段用(他前跳摁倒对手),启动帧长,而且只有EX版可以形成连续技。它们还可以在特定距离上用来穿波。
6MK,6HP,6HK和SF4的骨裂一样但是变慢了。
他有5-6个TC(2击和3击),3击TC不能取消至必杀技但是2击TC可以,但不是所有2击TC都行。他有一个TC的第二击是中段但是很慢。一个TC可以连上另一个TC形成连续技,比如LK+MK->LP+MP。
nash的轻攻击都不能连中攻击。但是可以用必杀技取消轻攻击形成连技,比如EX闪刀脚
他有3种VT,基本就是用V技能传送到对手身后,后上,或者用来连招,正逆择或逃跑。我试过起身VT逃跑但是并非万无一失,我那次就被打中了,它要花一些时间来启动。
他的防守很弱,基本上没有无敌技,他是6个角色中唯一没有标准VT(HP+HK)的。他只有维吉尔传送
发波取消至VT很容易被对手反应,这招不快,但是波在对手身边时发个波再来个VT更有效。
他有些从MP,MK,HP连上的招伤害不错,比如5MP->4MK取消至必杀或CA
他的中段6MP距离短恢复慢。至于轻攻击,5LK帧数上最有利,可以形成3击TC.
EX音速手刀和SF4的Omega骨裂一样但是只有两个波。
2MK,2HK距离不错但是不能取消至必杀技。跳MK用来打正逆择效果最好。
他的猛虎踢看起来很牛,被防有利。击中只能连上轻拳,看起来只能用来调戏对手。问题是这招也不快。

总结

立回攻击型角色,缺少有效的反转(reversal)技和对空,作攻方更有利,因为他的前冲和猛虎踢,音速手刀结合起来压制对手效果很好。伤害很高。



https://m.facebook.com/MSGXian/p ... 8554343669&__tn__=E

Yes I went E3 for the 2 days , I have almost been playing only NASH so this are my opinions about him , I dont know yet if he is strong or weak

Basically he has a projectile turning fireball , Heavy version travel the slowest , slower startup but fast recovery (Similiar to poison) ,

His flash kicks ( qcb K ) moves seem only for combo purpose so far , Ex version has no or little invisibility but is able to work as anti air sometimes depending on distance and timing.

Crouch Hp , Stand Mk , Back Mk and forward Hp are all anti air for different distance. However None of them works properly , easily stuff out by certain normals unless very well spaced. Super works as anti air even from half screen with very low hurtbox but has no invisibility too.

His super is projectile invincible and starts up really quick , maybe 5-8 frames, you can cancel most of his special moves to combo into it , great use of the super and good damage too.

Mp , Hp and EX Dp works as an overhead ( where he launch forward pressing his opponent to the ground) , starts up pretty slow and only EX version is faster and comboable. All of them passes through fireball at certain range too.

Forward MK , forward HP and forward HK looks exactly like guile in SF4 but seems to be slower.

He has at about 5-6 target combos (2 hits and 3 hits) , 3 hit target combos are not cancellable to special moves while 2 hits target combo yes, but not all. He has a target combo that goes into overhead on the second hit but slow. Target combo can link into another target combo too example LK + MK then LP+ MP .

Light attacks from NASH doesn't link into any Medium attacks at all. However you may special cancel light attacks to some special moves to combo example EX FLASH KICK.

He has 3 different V TRIGGER , It basically A V skill teleport behind opponent , behind upwards and be use for combos , mixup or escape. I tried doing wakeup V TRIGGER to escape but it doesn't work most of the time and I got hit , so it takes a little startup time.

His defence is weak as he has basically 0 invincible moves , he is also the only one character now among the 6 that's don't have custom V TRIGGER, he only have vergil teleport lol

Fireball cancel into V trigger is very easy to react over time. It's not as fast , throwing a fireball and V TRIGGER when the sonic boom is near opponent would be a more useful usage.

He has some link for good damage from MP MK HP , example stand MP to Back MK into special moves or super.

His overhead forward MP range is short and doesn't recover fast. For light attacks , Stand LK seems to have the most frame advantage on link to link off to 3 hit target combos

EX sonic boom is done the same way as OMEGA guile but shoots only 2 projectile.

Down MK and sweep range is good but not cancellable to special moves. Jump MK is best for crossups.

His jaquar kick seems really amazing , + on block as well. On hit can only link to jab attacks , seems more for irritating opponent. Problem is its not as fast.

Summarise

Spacing or offensive character with no good reversal and proper anti air , attacking will be easier as his dash pretty good with jaquar kick and sonic boom to continue the pressuring. Deals good damage!



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参与人数 1人气 +8 收起 理由
gtr1986 + 8 好翻译~~~

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沙发
发表于 2015-6-23 21:33:12 | 只看该作者
我是来顶皮特老湿的
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签到天数: 4 天

[LV.2]偶尔看看I

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板凳
发表于 2015-6-23 21:39:37 | 只看该作者
本帖最后由 sao年9 于 2015-6-23 21:42 编辑
我偷偷配合下彼得兄,发个视频不说话~~

SF5 - Xian [Nash] Compilation

http://v.youku.com/v_show/id_XMTI2OTA2MDE1Mg




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参与人数 1人气 +6 收起 理由
gtr1986 + 6 好视频~~~

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发表于 2015-6-24 09:14:53 | 只看该作者
人生赢家啊·~
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发表于 2015-6-24 11:39:56 | 只看该作者
好似有能打逆的JMK?.....................
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发表于 2015-6-24 15:51:11 | 只看该作者
我只是来看最后一张照片的
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