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既然大家对这个感兴趣,我就把我收集的资料公开下好了~
Sega NAOMI
CPU: Hitachi SH-4 128-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine: PowerVR 2 (PVR2DC)
Sound Engine: ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Memory: 32 MByte
Graphic Memory: 16 MByte
Sound Memory: 8 MByte
Media: ROM Board (maximum size of 172MBytes) / GD-ROM
Simultaneous Number of Colors: Approx. 16,770,000 (24bits)
Polygons: 5 Million polys/sec
Rendering Speed: 500 M pixel/sec
Sega Lindbergh
CPU: Pentium 4 3.0 GHz with 1 megabyte L2 Cache, Hyper Threading Compatible, 800 MHz FSB
RAM: 184 pin DDR SDRAM PC3200(400 MHz) 512 MB × 2(Dual)
GPU: NVIDIA GeForce 6800 AGP (NV40), 256 Bit GDDR3 256 MB, compatible with Vertex Shader 3.0 & Pixel Shader 3.0
Sound: 64 channel, 5.1 ch SP-DIF
LAN: On board, 10/100/1000 BASE-TX. JVS I/O Connector
Serial: 2 Channel (can switch one channel between 232C and 422)
Other: USB port x 4, Compatible HDTV (High Definition), DVD Drive Support, Sega ALL.NET online support
Operating System: Linux
Protection : High Spec original security module.
Sega RingEdge and RingWide
RingEdge Specification
CPU: Intel Pentium E2160 (1.8 GHz)
RAM: 1 GB (DDR2 PC-6400)
GPU: nVidia GPU with 384 GDDR3 RAM (Shader Model 4.0)
Storage: 32GB SSD
OS: Microsoft Windows Embedded Standard 2009
Other: 5.1 channel HD Audio, Onboard Gigabit LAN, Sega ALL.NET online support
RingWide Specification
CPU: Intel Celeron 440 (2.0 GHz)
RAM: 1 GB (DDR2 PC-5300)
GPU: AMD GPU with 128 GDDR3 RAM (Shader Model 4.0)
Storage: 8GB CF
OS: Microsoft Windows Embedded Standard 2009
Other: 5.1 channel HD Audio, Onboard Gigabit LAN, Sega ALL.NET online support
Sega Chihiro
CPU: Pentium III @ 733 MHz, 133 MHz FSB
RAM: Upgradable Module, from 64MB upwards
GPU: NVIDIA XChip @ 200 MHz, (derived from GeForce 3) featuring programmable Pixel and Vertex Shaders, Hardware T&L, Quincunx FSAA, Anisotropic filtering, Bump mapping
Sound: Cirrus Logic CS4630 Stream Processor, NVIDIA nForce with 5.1 Dolby Digital decoding
Media: GD-ROM |
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