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本帖最后由 hkpoorguy 于 2011-5-14 07:03 编辑
以下內容(又)是我在國際D6論壇上發表的..[weisuomao_67]
同樣的..有心瞭解對戰大會的便看吧,不會難理解的[weisuomao_51]不要扣分哦[weisuomao_59]
(Amended version 修正版)
I have just finished my last project proposal in this semester,
leaving me some time for relax before the final exam begins..
Seeing that many of overseas players are interested in the battle's racer event,
I am here to represent the ultimate guide to be succeed in the event.
Indeed, I don't mind revealing the truths because
I will never gonna play at any kinds of battle's racer event...
1. Some basic information for battle's racer event
Battle's racer event is all about scoring the highest "event score".
Participating the event will only result in adjustment in your "event score",
Aracde LVs, LV Experiences, Pride Pts, etc. will remain completely unchanged.
There are 3 ways combined to count the final score of each event battle:
(1) Passing checkpoints ahead / behind
When you pass the checkpoints ahead your oppoent (i.e. Lead),
you get 100 base scores + 0 ~ 50 extra scores.
The extra score regards the distance you lead your opponent.
Extra 1m gives you 1 extra scores. For maximum cases, you get 50 extra scores.
Thus, for roads having either 2 or 3 checkpoints,
the maximum scores you can gain will be 300 and 450 points respectively.
Of course, if you are behind when passing the checkpont, you get no scores.
(2) Winning the battle
When you win the battle, you gain battle scores
according to this formula: (Your arcade level * 10).
The higher is your cards' arcade level,
the higher the scores you get from winning the battle.
e.g.1 When you are at 1 LV, the winning score will be 10 (1*10).
e.g.2 When you are at 99LV, the score penalty will be 990 (99*10)
Sometimes, there will be extra points exceeding the above battle scores.
But there is still no final conclusion for that due to lack of proofs.
(3) Losing the battle
When you lose the battle, you will either have scores remain zero, or a score penalty,
depending on whether you have reached the "sticker prize" cut-off point.
When you haven't reached the price cut-off point, you will have scores remain zero.
When you reach the cut-off points, score penalties will apply.
The formula for that is (Your arcade level * 5).
e.g.1 When you are at 1 LV, the score penalty will be 5 (1*5).
e.g.2 When you are at 99LV, the score penalty will be 495 (99*5).
2. The ultimate approach for overseas player to win the battle event
Observation 1
To begin with, 2 specific conditions can be observed:
(1) Using a high arcade level card will be much productive
than using a low arcade level card.
(2) The scores earned from passing through ahead,
is rather a stable score contributor. However, given that
the maximum scores will still only be 450, this is not a very critical
issue when compared to winning a battle.
Observation 2
However, something is kept secret from the above information:
How the system choose the opponent.
An important clue given by yakiniku has shown that -
even an 1 LV guy can battle with 99LV opponent.
Read the picture below. (Thanks yakiniku @ Intitial D World)

This means the event battle system is more or less the same as
the online battle system - choosing opponents depending on the
"Skill level" system. i.e. the "ROOKIE", "MASTER", "MASTER+".
-----
If we combine the two observations together, clearly it can be seen that,
using a card with high arcade level and "ROOKIE skill level"
at the same time, will be the most appropriate approach
towards the battle event. By then, you can enjoy the benefit for
continuously winning your battle during your "ROOKIE" level, with high
winning scores guaranteed.
But you may ask a question, sooner or later the card's skill level
will become "MASTER" or even "MASTER+" upon continuous win.
So how can the above strategies really succeed?
The answer is - Balancing the win-loss ratio via online battles.
-----
Here is the scenario:
When there is no battle events launching,
the card will be used to play online battle.
Upon continuous losses towards "MASTER+" or even "MASTER" opponents,
the card "skill level" will remain as "MASTER" very stably.
When there is battle events launching,
even without extensive practices on the particular road,
winning a "MASTER" opponent is not that difficult.
By then, the card can enjoy both the benefits.
This sounds ridiculous - but this is very practical. Why?
Because this is just exactly the same scenario that is applicable to
cards of 9X LV or 99LV with low pride points.
-----
As stated before, no matter you win how many rounds in the battle event,
there will be no change in Arcade Level. At the same time, losing an
online battle only gives minimal experience that is ignorable to the
high experience demand for raising a high arcade level.
Thus, those owning 9X LV cards can really target the battle event
to bring the greatest efficiency from continuously wining "MASTER" players.
For 99 LV cards having low pride points, there is nothing to lose. Thus,
the above strategies can also be applied.
-----
After knowing all this, you may acknowledge why some players are very
interested and participated in battle events and gain several ten
thousands scores. This is because online battles are difficult as held to play
(When you continuously play with "MASTER+" opponents). Battle events,
surprisingly, serves as a refuge for players who want to
play online battles without facing difficult opponents
(If you use the above strategy appropriately).
Of course, even you have the most appropriate strategy to play with.
You still have to invest on that to boost the overall battle event score.
Thus, battle event is just another game depending on how much you
are willing to pay.
3. The awesome market penetration strategy by SEGA
SEGA is always in right direction to make the greatest profit margin from us.
Battle event works in a similar approach - Each battle event has
an individual rank to further attract players participation and
becoming the area NO.1.
In terms of human motivation, this can raise even more awareness
from players around the area. You will have a private area ranking that is
much easier to accomplish, which means that you will not need to compete
with the hell Japanese to make your ranking looks relatively nice.
Apparently, SEGA can notice that it is impossible for most overseas players
to compete with Japanese for their own local game. If overseas players
always get defeated by Japanese, the interest of overseas players will
certainly decrease. So how can it maintain enormous income for market
outside Japan?
Battle events work in conjunction with the above scenario - providing
oversea players a place to show off themselves. At the same time,
the online battle system is designed in a way to make them face
apparently "Weaker" "MASTER" opponents. In this way, SEGA is able
to raise interest for those overseas players enjoying battles.
This avoids a large market from disappearing and thus SEGA can
maximize its profit margin from overseas market.
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