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(教學)如何在D6對戰大會輕易成為地方NO.1?

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楼主
发表于 2011-5-14 04:03:34 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式 |          
本帖最后由 hkpoorguy 于 2011-5-14 07:03 编辑

以下內容(又)是我在國際D6論壇上發表的..[weisuomao_67]
同樣的..有心瞭解對戰大會的便看吧,不會難理解的[weisuomao_51]不要扣分哦[weisuomao_59]

(Amended version 修正版)

I have just finished my last project proposal in this semester,
leaving me some time for relax before the final exam begins..

Seeing that many of overseas players are interested in the battle's racer event,
I am here to represent the ultimate guide to be succeed in the event.

Indeed, I don't mind revealing the truths because
I will never gonna play at any kinds of battle's racer event...

1. Some basic information for battle's racer event

Battle's racer event is all about scoring the highest "event score".
Participating the event will only result in adjustment in your "event score",
Aracde LVs, LV Experiences, Pride Pts, etc. will remain completely unchanged.

There are 3 ways combined to count the final score of each event battle:

(1) Passing checkpoints ahead / behind

When you pass the checkpoints ahead your oppoent (i.e. Lead),
you get 100 base scores + 0 ~ 50 extra scores.
The extra score regards the distance you lead your opponent.
Extra 1m gives you 1 extra scores. For maximum cases, you get 50 extra scores.
Thus, for roads having either 2 or 3 checkpoints,
the maximum scores you can gain will be 300 and 450 points respectively.

Of course, if you are behind when passing the checkpont, you get no scores.

(2) Winning the battle

When you win the battle, you gain battle scores
according to this formula: (Your arcade level * 10).
The higher is your cards' arcade level,
the higher the scores you get from winning the battle.
e.g.1 When you are at 1 LV, the winning score will be 10 (1*10).
e.g.2 When you are at 99LV, the score penalty will be 990 (99*10)

Sometimes, there will be extra points exceeding the above battle scores.
But there is still no final conclusion for that due to lack of proofs.

(3) Losing the battle

When you lose the battle, you will either have scores remain zero, or a score penalty,
depending on whether you have reached the "sticker prize" cut-off point.

When you haven't reached the price cut-off point, you will have scores remain zero.

When you reach the cut-off points, score penalties will apply.
The formula for that is (Your arcade level * 5).
e.g.1 When you are at 1 LV, the score penalty will be 5 (1*5).
e.g.2 When you are at 99LV, the score penalty will be 495 (99*5).

2. The ultimate approach for overseas player to win the battle event

Observation 1
To begin with, 2 specific conditions can be observed:

(1) Using a high arcade level card will be much productive
      than using a low arcade level card.
(2) The scores earned from passing through ahead,
      is rather a stable score contributor. However, given that
      the maximum scores will still only be 450, this is not a very critical
      issue when compared to winning a battle.

Observation 2
However, something is kept secret from the above information:
How the system choose the opponent.

An important clue given by yakiniku has shown that -
even an 1 LV guy can battle with 99LV opponent.
Read the picture below. (Thanks yakiniku @ Intitial D World)


This means the event battle system is more or less the same as
the online battle system - choosing opponents depending on the
"Skill level" system. i.e. the "ROOKIE", "MASTER", "MASTER+".

-----

If we combine the two observations together, clearly it can be seen that,
using a card with high arcade level and "ROOKIE skill level"
at the same time, will be the most appropriate approach
towards the battle event. By then, you can enjoy the benefit for
continuously winning your battle during your "ROOKIE" level, with high
winning scores guaranteed.

But you may ask a question, sooner or later the card's skill level
will become "MASTER" or even "MASTER+" upon continuous win.
So how can the above strategies really succeed?

The answer is - Balancing the win-loss ratio via online battles.

-----

Here is the scenario:

When there is no battle events launching,
the card will be used to play online battle.
Upon continuous losses towards "MASTER+" or even "MASTER" opponents,
the card "skill level" will remain as "MASTER" very stably.

When there is battle events launching,
even without extensive practices on the particular road,
winning a "MASTER" opponent is not that difficult.
By then, the card can enjoy both the benefits.

This sounds ridiculous -  but this is very practical. Why?
Because this is just exactly the same scenario that is applicable to
cards of 9X LV or 99LV with low pride points.

-----

As stated before, no matter you win how many rounds in the battle event,
there will be no change in Arcade Level. At the same time, losing an
online battle only gives minimal experience that is ignorable to the
high experience demand for raising a high arcade level.

Thus, those owning 9X LV cards can really target the battle event
to bring the greatest efficiency from continuously wining "MASTER" players.
For 99 LV cards having low pride points, there is nothing to lose. Thus,
the above strategies can also be applied.

-----

After knowing all this, you may acknowledge why some players are very
interested and participated in battle events and gain several ten
thousands scores. This is because online battles are difficult as held to play
(When you continuously play with "MASTER+" opponents). Battle events,
surprisingly, serves as a refuge for players who want to
play online battles without facing difficult opponents
(If you use the above strategy appropriately).

Of course, even you have the most appropriate strategy to play with.
You still have to invest on that to boost the overall battle event score.
Thus, battle event is just another game depending on how much you
are willing to pay.

3. The awesome market penetration strategy by SEGA

SEGA is always in right direction to make the greatest profit margin from us.
Battle event works in a similar approach - Each battle event has
an individual rank to further attract players participation and
becoming the area NO.1.

In terms of human motivation, this can raise even more awareness
from players around the area. You will have a private area ranking that is
much easier to accomplish, which means that you will not need to compete
with the hell Japanese to make your ranking looks relatively nice.

Apparently, SEGA can notice that it is impossible for most overseas players
to compete with Japanese for their own local game. If overseas players
always get defeated by Japanese, the interest of overseas players will
certainly decrease. So how can it maintain enormous income for market
outside Japan?

Battle events work in conjunction with the above scenario - providing
oversea players a place to show off themselves. At the same time,
the online battle system is designed in a way to make them face
apparently "Weaker" "MASTER" opponents. In this way, SEGA is able
to raise interest for those overseas players enjoying battles.
This avoids a large market from disappearing and thus SEGA can
maximize its profit margin from overseas market.

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参与人数 2节操 +55 金币 +20 人气 +20 游币 +12 收起 理由
ThanatosYe + 50 + 20 + 20 + 10 看的好累……
TOMMY@ + 5 + 2 精品文章

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沙发
发表于 2011-5-14 04:19:00 | 只看该作者
本帖最后由 Roma 于 2011-5-14 04:59 编辑

Part 1 (2) Winning the battle

There is no such 900 base scores , the scores depend on your arcade level, just similar to score penalties in lossing the battle

The formula for that is (Your arcade level * 10).
e.g.1 When you are at 1 LV, the score will be 10 (1*10).
e.g.2 When you ate at 99LV, the score will be 990 (99*10).


等級高的車, 打贏對戰走屋得分比等緞低的車多很多

前晚就用了一卡Level 10 的卡去打走屋, 由頭帶到尾, 連checkpoint 分才得6xx-7xx 多分, 一口氣連勝了10 場, 才7千多分 [dadatu_018]

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参与人数 1节操 +5 游币 +2 收起 理由
TOMMY@ + 5 + 2 敏感内容

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板凳
 楼主| 发表于 2011-5-14 04:43:35 | 只看该作者
Roma 发表于 2011-5-14 04:19
Part 1 (2) Winning the battle

There is no such 900 base scores , the scores depend on your arcade l ...

多謝指正..看漏了[weisuomao_59]
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地板
发表于 2011-5-14 10:01:18 | 只看该作者
英语苦手啊····擦
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既然无法成为传说,那就成为传说中的NPC吧。

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5#
发表于 2011-5-14 10:05:09 | 只看该作者
上次那个还没翻译完…………这个坑我不填了#1179#
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6#
发表于 2011-5-14 10:24:00 | 只看该作者
ThanatosYe 发表于 2011-5-14 10:05
上次那个还没翻译完…………这个坑我不填了

[dadatu_024]衣裤走嘛
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7#
发表于 2011-5-14 10:43:00 | 只看该作者
ThanatosYe 发表于 2011-5-14 10:05
上次那个还没翻译完…………这个坑我不填了

求达人翻译。。。
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忠实的燕姿仆人 ^o^

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8#
发表于 2011-5-14 14:52:03 | 只看该作者
.......不是考试的文章或者英文小说,基本不看这么长的[weisuomao_46]
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おじさん

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友好人士

9#
发表于 2011-5-14 15:43:21 | 只看该作者
坑跌啊......
我要扣分.....
除非LZ私家汉化翻译......
不然下次KARL他们来了,不带你去......[dadatu_004]

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参与人数 2节操 +2 人气 +2 游币 +13 收起 理由
sdkidz + 11 去哪是重点...经常被忽视的队友路过...
孙燕姿 + 2 + 2 + 2 太2了~~~

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10#
发表于 2011-5-14 15:53:42 | 只看该作者
TONNY-WANG 发表于 2011-5-14 15:43
坑跌啊......
我要扣分.....
除非LZ私家汉化翻译......

非常同意扣分!
求带上(DG)![weisuomao_25]
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目标46

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11#
发表于 2011-5-14 18:47:56 | 只看该作者
回复 孙燕姿 的帖子

咸湿.没得救!
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-大連惡童-

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12#
发表于 2011-5-14 19:38:00 | 只看该作者
... 哦也 一句都看不懂
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既然无法成为传说,那就成为传说中的NPC吧。

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13#
发表于 2011-5-14 20:09:49 | 只看该作者
话说地方大会是按区域来排名而不是按区域分配对手?真是令人失望啊…
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14#
发表于 2011-5-14 21:09:52 | 只看该作者
如果跟地區的話...香港可沒多少人打的說..
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玩速降去了。。。

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15#
发表于 2011-5-16 16:43:15 | 只看该作者
tong祖真给力啊!辛苦了!,不过我们要更辛苦的翻译着看。。。
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16#
发表于 2011-5-18 23:30:18 | 只看该作者
对于楼上几位的反应感不解,请问在你们的学校,英文不列在必修课内吗?
小的在其他的论坛也有发现类似的现象...
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17#
发表于 2011-5-19 12:12:32 | 只看该作者
无论是不是必修课。。。。

阅读不是 自己 母语的 文章确实是很累人的 。中文习惯一目十行,英文却要逐字阅读。[dadatu_003]
而且还要 是 很 想玩D6啊 ~~~~~[dadatu_025]
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18#
发表于 2011-5-19 12:23:34 | 只看该作者
其实在 中文论坛。发的 又是自己 的 东西,又是让人垂涎的事物。
不管楼主发文的 初衷是 什么我 都没办法认同全篇英文的 发咯。。。。
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