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[各类资源] USF4 角色變動(英文) [附公測視頻] (30樓livedevil兄中文翻譯]

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发表于 2013-11-22 11:02:43 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式 |          
本帖最后由 terrycat 于 2013-11-22 17:08 编辑

有興趣可自行按連結, 另外angel兄正在翻日本來源的更新資料

轉自EVENTHUBS
http://www.eventhubs.com/news/20 ... rst-japan-loc-test/

轉自shoryuken
http://shoryuken.com/2013/11/21/ ... -test-coverage-hub/

General notes

- The rules regarding what Red Focus can absorb are currently unknown. It was originally reported that it could only take to hits of focus and the third would result in a counter hit, but this has since been proven wrong.

- Red Focus takes 2 stocks of meter to use.

- Red Focus FADC takes four stocks of meter.

- Level 1 Red Focus does not crumple the opponent.

- The delayed wake up mechanic apparently works by holding any two buttons on hard knockdown only.


Abel

- Close Hard Punch's hit box expanded downward.

- Wheel Kick recovery reduced.

- EX Falling Sky upper body invincibility increased from 2 to 3.


Adon

- Jaguar Kicks do less damage



Akuma

- Can no longer cancel crouch Heavy Kick into Ultra



Balrog

- Medium Punch Swng Blow now +2 on hit, -3 on block.

- Last hit of his Ultra 1 can either be Punch or Kick now.

- Dash Straight now -1 on hit, -1 on block.

- Light Punch Dash Swing Blow 0 on hit, -2 on block.


C. Viper

- Burst Time has less smoke effect

- Her Focus Attack is +4 on block.

- Viper's moves have increased start up, but better recovery.

- Her super does more damage.


Chun-Li

- Chun-Li's jump is 5f less now. Jump is springy and less floaty now, big visual difference.



Cody

- Cody's slide attack is now -2.

- Airborne frames for his Toward + Heavy Kick increased by 1.



Cammy

- Her crouching light kick is now 4f.

- Reports say she does overall less damage and stun.



Dan

- Now builds meter on all of his taunts, regardless if he's crouching, or jumping.

- Gets full hit on his DP FADC Ultra 2 juggle.

- Dan Kicks have a better hit box and should be connect on crouching characters.


Dee Jay

- Standing Light Punch start up is 6f.

- Crouching Light Kick start up is 4f.

- Crouching Medium Punch's hit box has been improved.

- Crouching Medium Kick's damage is now 80.

- Crouching Hard Kick's hit box has been improved.

- Air Slasher now has 15 frames of start up, it was 12 in AE.

- Heavy Kick Dread Kicks (Sobat) are now -3 on block. They were -9 in AE.

- His ultra 1 travels further.


Dudley

- Standing Hard Punch, Standing Hard Kick, Crouching Light Punch, Crouching Medium Punch were all reported to be buffed.

- Light Punch Machine Gun Blow is -1 on block.

- Short Swing Blow has longer throw invincibility.


E. Honda

- Close Standing Heavy Punch's hit box is larger.

- Far Standing Heavy Punch's damage is 90 now.

- Jump Medium Punch's hittable box reduced

- Jump Medium Kick's active frames are larger

- EX Headbutt leaves him closer to opponent on block. Vega can hit him with a cr.MP now.

- EX Command Grab is fully invincible.

- Super has 8 frame start up.

- Ultra 2 comes out in 1 frame, 1.4 range and it's a 720 motion now.

- Far Standing Heavy Kick is now -6 on block, used to be -7.

- Sumo Splash active frames increased by 1.


Elena

- One of her ultras heals near 50% of her health. Amount of health healed depends on how long you hold the buttons.

- QCB+K is an armor breaking move.

- Has a walk speed similar to Ryu's.

- Has strong air to air attacks.

- Dashes reportedly lacking in effectiveness.

- Ultra 1 is Brave Dance.

- Super is Spinning Beat.

- Her slide is good.

- Overheads are long and fast. EX Overhead is CRAZY fast.

- EX Spin Kicks appear to be safe on block.

- Her footsies are reportedly very strong.

- Jump is floaty.


El Fuerte

- Far Standing Light Punch start up is now 6f.

- Crouching Light Kick is now 4f.

- Crouching Medium Punch's hitbox has been improved.

- Far Standing Light Kick start up is 3f, not cancellable.

- Tostada Press active frames increased by 1.

- Fajita Buster damage increased to 180.

- Quesadilla Bomb connects from Crouching Medium Kick.

- Close Standing Heavy Kick start up now 10f.

- Light and Heavy Kick Guacamole Leg Throw invincibility increased.

- Normal Quesadilla Bomb start up now 14f, recovery reduced by 4f.

- EX Quesadilla Bomb now throw invincible.

- Gordita Sobat recovery reduced by 1f.


Evil Ryu

- Health 950

- Crouch Heavy Kick start up is 6 frame

- Can combo into crouch HK now

- Foward Medium Kick has better downward hitbox

- Heavy Axe Kick start up is 25f

- Target Combo can now be done from far standing MP


Fei Long

- Can no longer standing Light Punch into Tenshin

- All of his Rekka Kens have been shortened in distance traveled, frame advantage on block may also be nerfed.



Gen

- Less pushback and recovery on his Hands.

- Heavy Kick Waterfall Kick can be quick rised now.

- EX Waterfall Kick is a hard knockdown.

- Rolling move better on block.


Gouken

- Standing Far Light Kick is now cancellable.

- Crouching Medium Punch now +3 on hit (was +1).

- Counter Attack will now longer activate with DF, F, DF motion.

- Hyakki Gosai (Demon Flip throw) stun reduced from 200 to 160

- Light Punch Running Palm has slightly expanded hitbox

- EX Hurricane Kick has expanded hitbox, hits crouching characters now.


Guile

- Ultra 1 is 5f start up now, and can be used as an autocorrect.



Guy

- Guy's walk speed is faster.

- Crouching medium punch is no longer as strong of an anti air.

- EX Hurricane Kick has a larger hit box, but start up increased from 4f to 6f.

- Increased range on second hit of his Ultra 1.

- Elbow Drop can no longer be ducked under with certain moves.


Hakan

- Without oil, crouch medium punch is special cancellable

- Easier to cross up with jump Medium Kick

- Ultra 1 animation is quicker

- Crouch Heavy Kick is 8F

- Stand Heavy Punch hitbox improved

- Oil Rocket reach improved normal is 1.05, EX 1.2

- Air throw damage is 150


Hugo

- Is slow overall, and seems to have trouble getting in.

- Throw range is slightly shorter than Zangief.

- Ultra start up is fast, might be 1f.

- Looks to struggle against pressure. Dudley vs. Hugo appears to be in Dudley's favor.

- Clap is safe on block. Leads to great corner pressure.

- Standing Medium Kick is an overhead.

- Normals are reportedly very slow, but Crouching Light Punch is good.

- He's so large, he partially obscures the health bars.


Ibuki

- Overhead is now +2 on block

- Light Punch Kunai (dagger toss) now travels more vertically.

- All Neckbreaker attacks, except the EX version, cause a soft knockdown on hit.

- Medium Spin Kicks (Tsumuji) have an extra frame of recovery.


Juri

- Ultra 2 is improved. Hit box expanded forward to make it easier to combo.

- It's possible her standing normals can chain/link(?) into her sweep now.

- Toward + Medium Kick is now airborne from the first frame.

- Jump Heavy Punch no longer knocks down.

- Level 2 Focus Attack, Toward Jump Medium Punch into Jump Heavy Punch connects.

- Far Standing Light Kick is now 4f.

- Crouching Medium Kick is now 5f.

- Far Standing Heavy Kick is airborne on the 3f now.

- Standing Light Punch hitbox is expanded.

- EX Pinwheel Kick is now invincible up to 7f.


Ken

- Movement speed is faster.

- Close Standing Medium Kick hitbox expanded downward so it hits crouching characters now.

- Crouching Hard Kick start up is now 7f.

- Fireball damage increased by 10.

- Toward + Hard Kick is -1 on block.

- Ultra 1 non-cinematic damage increased by 30.

- Ultra 2 hit box of first hit expanded forward.


M. Bison

- Light Kick Double Knee Press is -1 on guard

- Far stand Medium Punch start up is 6F, can special cancel

- Crouch Heavy Punch start up is 10f

- Scissors LK, MK, HK,EX +10 damage

- Teleport +5f recovery

- Headpress startup 22->20f

- Devil Reverse EX Followup falls faster

- Ultra 2 damage 450->420

- Ultra 2 charge 55f -> 40f


Makoto

- Can combo into EX Fukiage grounded

- Can jump cancel EX Fukiage on block

- Ultra 1 damage is 440


Oni

- Can now FADC his DP, but only on the first hit, whether it connects or is blocked.

- His sweep is better.

- Ultra 2 is now a double half-circle back motion.



Poison

- Has Poison Kiss Ultra. HCBx2+3P

- Her jump is floaty.

- FADC combos connect fully into Ultra 1.

- Her Crouching Medium Kick is long and cancellable, but Rekkas won't connect from max range after hitting with this.

- Ultra combo 2 is apparently a counter ultra which activates on opponent's hit.

- Has a DP, which juggles after her EX Rekkas.


Rolento

- First part of the Patriot Circle seems to be about -2 or -3 on block.

- Rolento's Ultra 2 is one of his super moves from the Alpha series, Take no Prisoner, where he throws a line out at the opponent's feet. It has long reach but is vulnerable to throws.

- Crouching Medium Kick is similar to Rufus' in terms of range.

- Jabs are still powerful, just like in SFxT.


Rose

- Ultra 2 command changed to 3x Kick instead of Punch.

- All Soul Spiral (drills) do more damage.

- Light Kick Soul Spiral range increased.

- Crouching Light Punch +10 damage, now does 30.

- Crouching Light Kick +10 damage, now does 40.

- Crouching Medium Punch +10 damage, now does 70.


Ryu

- Crouching Medium Kick xx Hadouken is easier to connect.

- Ultra 2 has 1f more invincibility.



Sakura

- Her Jumping Hard Punch has a larger hittable box, which should make it easier to anti air.

- Light Kick Hurricane Kick is now -1 on block, it was previously 0 on block.

- EX Hurricane Kick only +2 on block, down from +4 in AE.


Sagat

- Stand Light Kick is special cancel

- Gets full hit of Ultra 1 in corner.



Seth

- Has Dhalsim's jump back Heavy Punch again.

- Can no longer cross up jump Heavy Kick.

- Triangle Jump distance has been reduced.

- Jump Medium Kick can crossup.

- Dive Kick hurtbox increased.

- First hit of Shoryuken cannot be focus canceled now.

- Shoryuken invincibility changed from 7f to 5f.

- Ultra 1's hit box has been expanded vertically.

- Ultra 2's recovery changed from 89f to 70f.


T. Hawk

- Walk speed is faster.

- Standing Close Medium Punch pushes you back less distance.

- Crouching Medium Kick is now special, super and focus cancellable.


Vega

- Blocked Cosmic Heel is +2 frame advantage

- Ultra 2 is now 5f

- Ultra 1 now has invincibility, number of frames currently unknown


Yang

? Faster walk speed.

? Shorter start up on Standing Light Kick.

? Yang cross up MK hit box better.


Yun

- Both of his command throws lost .1 in range. EX version is down to 1.2 and regular version is now 1.0.

- Heavy Dragon Kicks no longer have invincible frames

- Stand Medium Punch and crouch Medium Punch damage increase by 10


Zangief

- Light Punch Banishing Flat is -2 on hit now.

- EX Banishing Flat knocks down on hit, start up is 16f.

- Light Punch Spinning Piledriver range reduced from 1.75 down to 1.60.

Ultra Street fighter 4 Poison vs Elena [Location Test]


Ultra Street fighter 4 Poison vs Juri [Location Test]


Ultra Street fighter 4 Poison vs Honda [Location Test]


Ultra Street fighter 4 Rolento vs Juri [Location Test]

评分

参与人数 2游币 +16 收起 理由
livedevil + 9 簡單翻譯了下,請參考30樓
飞冰777 + 7 神马都是浮云

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沙发
发表于 2013-11-22 11:11:03 | 只看该作者
Oni升龙取消可能............
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板凳
发表于 2013-11-22 11:14:11 | 只看该作者
CV这变动是闹哪样?就调整下视觉效果!20072201!!20072201!
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地板
发表于 2013-11-22 11:21:50 | 只看该作者
WAO表示,将逆天进行到底!

SAKO,孩他娘表示,I WILL BE BACK!
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5#
发表于 2013-11-22 11:24:08 | 只看该作者
本帖最后由 yg303802412 于 2013-11-22 11:27 编辑

很恶心这种“这个技巧不让用,那个设定取消”的改动.......

有些人物拳脚判定弱,某些对局缺少对策,直接在相关方面加强就行了,游戏打法也能变得更多元化、更积极些.....

这尼玛改的是个什么乱七八糟东西........
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6#
发表于 2013-11-22 11:32:15 | 只看该作者
yg303802412 发表于 2013-11-22 11:24
很恶心这种“这个技巧不让用,那个设定取消”的改动.......

有些人物拳脚判定弱,某些对局缺少对策,直接 ...

因为很多时候已经不是什么技巧的问题了。。。。。。。。。。。。。。。。。。。。。
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7#
发表于 2013-11-22 11:34:58 | 只看该作者
毒蛇完美无缺 ERYU血量娘化。。。。。
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8#
发表于 2013-11-22 11:39:12 | 只看该作者
找朋友翻译了一下,不过这英文挺简单的我也看懂了 = =。。。。。。。。。。。

LZ别介意
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9#
发表于 2013-11-22 11:44:39 | 只看该作者
本帖最后由 chaoslc 于 2013-11-22 11:45 编辑

makoto的EX吹上看来是改成地面有攻击判定了 要不怎么地上命中就能连段被防能取消 对吧?
求更深一步资料 难不成有无敌了?
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10#
发表于 2013-11-22 11:47:30 | 只看该作者
请把警察从街霸里删除掉吧...
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11#
发表于 2013-11-22 11:54:50 | 只看该作者
这样一来 那真好鬼不是无敌了吗
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12#
发表于 2013-11-22 12:01:06 | 只看该作者
yun重升没无敌,这是坑爹吗,哪个SB改的
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13#
发表于 2013-11-22 12:09:56 | 只看该作者
CODY的第一个是啥意思?
第二个是6HK速度快了1真?
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14#
发表于 2013-11-22 12:11:25 | 只看该作者
去你大爷的卡表,yun重升还没无敌,指令投本身就有点废了还距离短,有种低空踩回归帧数改有利
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15#
发表于 2013-11-22 12:17:21 | 只看该作者
我叉没什么实质的改动啊。。。
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16#
发表于 2013-11-22 12:18:45 | 只看该作者
5121314 发表于 2013-11-22 12:11
去你大爷的卡表,yun重升还没无敌,指令投本身就有点废了还距离短,有种低空踩回归帧数改有利
...

指令投现在这样就很好了,知足吧。重升没无敌纯属瞎改,调整人员脑子被驴踢了!!!!
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17#
发表于 2013-11-22 12:19:48 | 只看该作者
angle 发表于 2013-11-22 11:39
找朋友翻译了一下,不过这英文挺简单的我也看懂了 = =。。。。。。。。。。。

LZ别介意 ...

又追加了几个人,求翻译[009]
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18#
发表于 2013-11-22 12:21:15 | 只看该作者
本帖最后由 newgranzon 于 2013-11-22 12:30 编辑

这会是全部的改动吗?感觉每个人的改动少了点
而且之前说的普通苹果可取消也消失了
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19#
发表于 2013-11-22 12:21:17 | 只看该作者
刚拳说好的EX旋风脚可以踢蹲姿也没了。
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20#
发表于 2013-11-22 12:21:33 | 只看该作者
春丽的跳变成5F? 一般不是4F吗? 这算什么呢。。。。
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21#
发表于 2013-11-22 12:27:20 | 只看该作者
城管使可以换人了,ONI要崛起了,seth改动真有意思,自抽的。
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22#
发表于 2013-11-22 12:39:24 | 只看该作者
hadoken 发表于 2013-11-22 12:01
yun重升没无敌,这是坑爹吗,哪个SB改的

YUN对空从来都是轻升龙
凹的话请选择EX
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23#
发表于 2013-11-22 12:42:52 | 只看该作者
厨子 阳变回来了 可以继续无脑鸟。。。
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24#
发表于 2013-11-22 12:50:59 | 只看该作者
裤头的吹上可打到站姿???

没能量时都可以空剑重拳后直接吹上天,重剑拍来,高输出,不愧是暴血娘

UC1伤害果然降了,有一次只摸了塞斯两下,塞斯就趴了,开局中了我一下正拳三连突,然后被塞斯逼到厕所虐到空血了,又用EX升龙压我起身,我起身SC,塞斯飞仙了,落下来时中我UC1,趴(奇怪的是这个我在练习模式打不到空血)
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25#
发表于 2013-11-22 12:53:16 | 只看该作者
本帖最后由 天才约拿 于 2013-11-22 12:59 编辑
ch 发表于 2013-11-22 12:39
YUN对空从来都是轻升龙
凹的话请选择EX


不同意。。。
很想见识下YUN用轻升龙凹的大神,轻升龙蹲姿都打不到。。

哦,抱歉,看错。你是说对空。
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26#
发表于 2013-11-22 12:59:13 | 只看该作者
天才约拿 发表于 2013-11-22 12:53
不同意。。。
很想见识下YUN用轻升龙凹的大神,轻升龙蹲姿都打不到。。
别说我自己是用重升,从AE到2012 ...

人都说了对空用轻升龙,凹用ex。。。。。。。。。。。。

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参与人数 1游币 +1 收起 理由
天才约拿 + 1 不好意思,看错了。

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27#
发表于 2013-11-22 13:03:21 | 只看该作者
M. Bison
- Light Kick Double Knee Press is -1 on guard
- Teleport has more recovery

城管已死,不用烧纸了...[weisuomao_66]


Sagat
- Stand Light Kick is special cancel
- Gets full hit of Ultra 1 in corner

傻瓜特站5lk又可以取消了么...
UC1角落可以打全还是不错...
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发表于 2013-11-22 13:09:22 | 只看该作者
e_fan 发表于 2013-11-22 13:03
M. Bison
- Light Kick Double Knee Press is -1 on guard
- Teleport has more recovery

近5lk一段本来就可以取消,难道是远5lk也可以取消了么?这个是大福利。
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发表于 2013-11-22 13:12:01 | 只看该作者
MAGO又要回归了?
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发表于 2013-11-22 13:27:07 | 只看该作者
本帖最后由 livedevil 于 2013-11-22 16:37 编辑

簡單翻譯了下,為方便查看保留了英文原文。人名方面,日版和美版有歧義的特殊標注了下,其他保持不變

貌似是持續更新狀態?如果有新增加內容我再補充。。。

水平有限,如有錯漏請指出,多謝

General notes

- The rules regarding what Red Focus can absorb are currently unknown. It was originally reported that it could only take to hits of focus and the third would result in a counter hit, but this has since been proven wrong.
紅SA的防禦機制目前仍然不明,之前所說的防禦兩段,第三段Counter并不准確

- Red Focus takes 2 stocks of meter to use.
紅SA消耗2格氣

- Red Focus FADC takes four stocks of meter.
紅SA取消消耗4格氣

- Level 1 Red Focus does not crumple the opponent.
紅SA1無法擊倒對手

- The delayed wake up mechanic apparently works by holding any two buttons on hard knockdown only.
延遲起身操作為按住兩個鍵,僅對硬倒地有效

====
Abel
====

- Close Hard Punch's hit box expanded downward.
近HP增加蹲姿判定

- Wheel Kick recovery reduced.
214k減少硬直

- EX Falling Sky upper body invincibility increased from 2 to 3.
ex623p有3f無敵(原2f)

====
Adon
====

- Jaguar Kicks do less damage
421k傷害減少

====
Akuma
====

- Can no longer cancel crouch Heavy Kick into Ultra
2hk無法取消uc1

====
Balrog(拳王)
====

- Medium Punch Swing Blow now +2 on hit, -3 on block.
43mp命中+2f,被防-3f

- Last hit of his Ultra 1 can either be Punch or Kick now.
uc1最後一擊可p可k

- Dash Straight now -1 on hit, -1 on block.
46p命中-1f,被防-1f

- Light Punch Dash Swing Blow 0 on hit, -2 on block.
43lp命中0f,被防-2f

====
C. Viper
====

- Burst Time has less smoke effect
uc1的煙霧效果減弱

- Her Focus Attack is +4 on block.
sa被防+4f

- Viper's moves have increased start up, but better recovery.
招式增加起始幀數,硬直減少(這個說的蠻模糊,Moves這個概念太廣)

- Her super does more damage.
sc傷害增加

====
Chun-Li
====

- Chun-Li's jump is now only 5f.
起跳5f

====
Cody
====

- Cody's slide attack is now -2.
2mk被防-2f

- Airborne frames for his Toward + Heavy Kick increased by 1.
6hk滯空幀數+1

====
Cammy
====

- Her crouching light kick is now 4f.
2lk起始4f

- Reports say she does overall less damage and stun.
整體傷害和致暈能力下降

====
Dee Jay
====

- Standing Light Punch start up is 6f.
5lp起始6f

- Crouching Light Kick start up is 4f.
2lk起始4f

- Crouching Medium Punch's hit box has been improved.
2mp的命中範圍加大

- Crouching Medium Kick's damage is now 80.
2mk傷害為80

- Crouching Hard Kick's hit box has been improved.
2hk命中範圍加大

- Air Slasher now has 15 frames of start up, it was 12 in AE.
46k起始15f(AE為12f)

- Heavy Kick Dread Kicks (Sobat) are now -3 on block. They were -9 in AE.
46hk被防-3f(AE為-9f)

- His ultra 1 travels further.
uc1距離更遠

====
E. Honda
====

- Command grab is now invincible
指令投有無敵

====
El Fuerte
====

- Far Standing Light Punch start up is now 6f.
遠5lp起始6f

- Crouching Light Kick is now 4f.
2lk起始4f

- Crouching Medium Punch's hitbox has been improved.
2mp攻擊判定加強

====
Evil Ryu
====

- Health 950
生命950

- Crouch Heavy Kick start up is 6 frame
2hk起始6f

- Can combo into crouch HK now
2hk可代入連段

- Foward Medium Kick has better downward hitbox
6mk加大蹲姿判定

- Heavy Axe Kick start up is 25f
426hk起始25f

====
Gouken
====

- Standing Far Light Kick is now cancellable.
遠身5lk可取消

- Crouching Medium Punch now +3 on hit (was +1).
2mp命中+3f(原+1)

- Counter Attack will now longer activate with DF, F, DF motion.
141p不會觸發當身(原文應該是寫錯了)

====
Guile
====

- Ultra 1 is 5f start up now, and can be used as an autocorrect.
uc1起始5f,可自動轉向

====
Guy
====

- Guy's walk speed is faster.
移動速度加快

- Crouching medium punch is no longer as strong of an anti air.
2mp對空減弱

- EX Hurricane Kick has a larger hit box, but start up increased from 4f to 6f.
ex214k起始6f,命中範圍加大

- Increased range on second hit of his Ultra 1.
uc1第二段攻擊增加判定距離

- Elbow Drop can no longer be ducked under with certain moves.
空中2mp不會被某些特定招式穿過

====
Fei Long
====

- Can no longer standing Light Punch into Tenshin
lp無法代入指令投(應該是可以取消,但無法命中)

- All of his Rekka Kens have been shortened in distance traveled, frame advantage on block may also be nerfed.
農夫三拳距離變短,增加被防幀數(後面這句未確認)

====
Hakan
====

- Without oil, crouch medium punch is special cancellable
無油狀態下2mp可取消

- Easier to cross up with jump Medium Kick
跳mk更容易逆向

- Ultra 1 animation is quicker
uc1動畫演出時間減少

- Crouch Heavy Kick is 8F
2hk起始8f

- Stand Heavy Punch hitbox improved
5hp攻擊判定範圍加大

- Oil Rocket reach improved normal is 1.05, EX 1.2
有油狀態360p距離增加為1.05,ex為1.02

- Air throw damage is 150
空投傷害150

====
Ibuki
====

- Overhead is now +2 on block
6mk被防+2

- Light Punch Kunai (dagger toss) now travels more vertically.
空中236lp軌跡更垂直化

- All Neckbreaker attacks, except the EX version, cause a soft knockdown on hit.
624p為軟倒地,ex624p仍為硬倒地

- Medium Spin Kicks (Tsumuji) have an extra frame of recovery.
214mk硬直幀數增加

====
Juri
====

- Ultra 2 is improved. Hit box expanded forward to make it easier to combo.
uc2命中範圍加大,更容易代入連段

- It's possible her standing normals can chain/link(?) into her sweep now.
站攻擊可代入2hk(類似Ryu等)

- Toward + Medium Kick is now airborne from the first frame.
6mk第一幀開始為空中判定

- Jump Heavy Punch no longer knocks down.
跳hp命中不再倒地

- Level 2 Focus Attack, Toward Jump Medium Punch into Jump Heavy Punch connects.
sa2接跳mp之後可接跳hp(應該是指sa2/3浮空狀態下的連段)

- Far Standing Light Kick is now 4f.
遠5lk起始4f

- Crouching Medium Kick is now 5f.
2mk起始5f

- Far Standing Heavy Kick is airborne on the 3f now.
遠5hk浮空3f

- Standing Light Punch hitbox is expanded.
5lp攻擊判定範圍增加

- EX Pinwheel Kick is now invincible up to 7f.
ex214k無敵7f

====
Makoto
====

- Can combo into EX Fukiage grounded
ex623p可代入地面連段

- Can jump cancel EX Fukiage on block
ex623p被防可跳取消

- Ultra 1 damage is 440
uc1傷害為440

====
Oni
====

- Can now FADC Shoryuken on block
623p可sa取消

====
Sakura
====

- Her Jumping Hard Punch has a larger hittable box, which should make it easier to anti air.
跳hp判定加強,更容易用於空對空

- Light Kick Hurricane Kick is now -1 on block, it was previously 0 on block.
214lk被防-1f(原0f)

- EX Hurricane Kick only +2 on block, down from +4 in AE.
ex214k被防+2f(原+4f)

====
Sagat
====

- Stand Light Kick is special cancel
5lk可取消

- Gets full hit of Ultra 1 in corner
uc1角落也可打全

====
T. Hawk
====

- Walk speed is faster.
移動速度加快

- Standing Close Medium Punch pushes you back less distance.
5mp命中擊退距離減少

- Crouching Medium Kick is now special, super and focus cancellable.
2mk可取消

====
Vega(叉子)
====

- Blocked Cosmic Heel is +2 frame advantage
3hk被防+2f

- Ultra 2 is now 5f
uc2起始5f

- Ultra 1 now has invincibility, number of frames currently unknown
uc1增加無敵(具體幀數目前不明)

====
Yang
====

? Faster walk speed.
移動速度加快

? Shorter start up on Standing Light Kick.
5lk起始幀數減少

? Yang cross up MK hit box better.
跳mk更容易逆向

====
Yun
====

- Both of his command throws lost .1 in range. EX version is down to 1.2 and regular version is now 1.0.
指令投距離減少,普通1.0,ex1.2

- Heavy Dragon Kicks no longer have invincible frames
214hk沒有無敵

- Stand Medium Punch and crouch Medium Punch damage increase by 10
5mp和2mp傷害+10

====
Zangief
====

- Light Punch Banishing Flat is -2 on hit now.
623lp命中-2f

- EX Banishing Flat knocks down on hit, start up is 16f.
ex623p命中倒地,起始16f

- Light Punch Spinning Piledriver range reduced from 1.75 down to 1.60.
360lp距離減少為1.6(原1.75)

--------------------------------------------------------------------------
更新內容。另外新人物就不翻譯了,感覺略早。。。
--------------------------------------------------------------------------

====
Ken
====

- Movement speed is faster.
移動速度加快

- Close Standing Medium Kick hitbox expanded downward.
近身5mk加強蹲姿判定

- Crouching Hard Kick start up is now 7f.
2hk起始7f

- Fireball damage increased by 10.
波動傷害+10

- Toward + Hard Kick is 0 on block.
6hk被防+0f

- Ultra 1 non-cinematic damage increased by 30.
uc1無動畫版傷害+30

- Ultra 2 hit box of first hit expanded forward.
uc2第一段攻擊增加前方判定

====
M. Bison(警察)
====

- Light Kick Double Knee Press is -1 on guard
46lk被防-1f

- Teleport has more recovery
傳送硬直增加+5f

- Far stand Medium Punch start up is 6F, can special cancel
遠5mp起始6f,可取消

- Crouch Heavy Punch start up is 10f
2hp起始10f

- Scissors LK, MK, HK,EX +10 damage
46k傷害+10

- Headpress startup 22->20f
28k起始20f

- Devil Reverse EX Followup falls faster
ex28p追打降落速度加快

- Ultra 2 damage 450->420
uc2傷害450->420

- Ultra 2 charge 55f -> 40f
uc2蓄力55f->40f

====
Seth
====

- Has Dhalsim's jump back Heavy Punch again
印度阿三版跳hp回歸

- Can no longer cross up jump Heavy Kick
跳hk無法逆向

- Triangle Jump distance has been reduced
彈墻跳距離減少

- Jump MK can crossup
跳mk可打逆向

- Divekick hurtbox increased
空中2hk攻擊判定加強

- First hit of Shoryuken cannot be focus canceled
升龍第一段無法sa取消

- Shoryuken invincibility changed from 7F to 5F
升龍無敵7f->5f

- UC1's hitbox has been expanded vertically
uc1增加垂直判定

- UC2's recovery (?) changed from 89F to 70F
uc2硬直89f->70f

====
Ryu
====

- Crouching Medium Kick xx Hadouken is easier to connect.
2mk接波容易形成連防

- Ultra 2 has 1f more invincibility.
uc2無敵幀數增加1f

评分

参与人数 2节操 +100 游币 +5 收起 理由
gtr1986 + 5 感谢翻译,给分~~~
BartReadyGO + 100 很给力!

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