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本帖最后由 terrycat 于 2013-11-22 17:08 编辑
有興趣可自行按連結, 另外angel兄正在翻日本來源的更新資料
轉自EVENTHUBS
http://www.eventhubs.com/news/20 ... rst-japan-loc-test/
轉自shoryuken
http://shoryuken.com/2013/11/21/ ... -test-coverage-hub/
General notes
- The rules regarding what Red Focus can absorb are currently unknown. It was originally reported that it could only take to hits of focus and the third would result in a counter hit, but this has since been proven wrong.
- Red Focus takes 2 stocks of meter to use.
- Red Focus FADC takes four stocks of meter.
- Level 1 Red Focus does not crumple the opponent.
- The delayed wake up mechanic apparently works by holding any two buttons on hard knockdown only.
Abel
- Close Hard Punch's hit box expanded downward.
- Wheel Kick recovery reduced.
- EX Falling Sky upper body invincibility increased from 2 to 3.
Adon
- Jaguar Kicks do less damage
Akuma
- Can no longer cancel crouch Heavy Kick into Ultra
Balrog
- Medium Punch Swng Blow now +2 on hit, -3 on block.
- Last hit of his Ultra 1 can either be Punch or Kick now.
- Dash Straight now -1 on hit, -1 on block.
- Light Punch Dash Swing Blow 0 on hit, -2 on block.
C. Viper
- Burst Time has less smoke effect
- Her Focus Attack is +4 on block.
- Viper's moves have increased start up, but better recovery.
- Her super does more damage.
Chun-Li
- Chun-Li's jump is 5f less now. Jump is springy and less floaty now, big visual difference.
Cody
- Cody's slide attack is now -2.
- Airborne frames for his Toward + Heavy Kick increased by 1.
Cammy
- Her crouching light kick is now 4f.
- Reports say she does overall less damage and stun.
Dan
- Now builds meter on all of his taunts, regardless if he's crouching, or jumping.
- Gets full hit on his DP FADC Ultra 2 juggle.
- Dan Kicks have a better hit box and should be connect on crouching characters.
Dee Jay
- Standing Light Punch start up is 6f.
- Crouching Light Kick start up is 4f.
- Crouching Medium Punch's hit box has been improved.
- Crouching Medium Kick's damage is now 80.
- Crouching Hard Kick's hit box has been improved.
- Air Slasher now has 15 frames of start up, it was 12 in AE.
- Heavy Kick Dread Kicks (Sobat) are now -3 on block. They were -9 in AE.
- His ultra 1 travels further.
Dudley
- Standing Hard Punch, Standing Hard Kick, Crouching Light Punch, Crouching Medium Punch were all reported to be buffed.
- Light Punch Machine Gun Blow is -1 on block.
- Short Swing Blow has longer throw invincibility.
E. Honda
- Close Standing Heavy Punch's hit box is larger.
- Far Standing Heavy Punch's damage is 90 now.
- Jump Medium Punch's hittable box reduced
- Jump Medium Kick's active frames are larger
- EX Headbutt leaves him closer to opponent on block. Vega can hit him with a cr.MP now.
- EX Command Grab is fully invincible.
- Super has 8 frame start up.
- Ultra 2 comes out in 1 frame, 1.4 range and it's a 720 motion now.
- Far Standing Heavy Kick is now -6 on block, used to be -7.
- Sumo Splash active frames increased by 1.
Elena
- One of her ultras heals near 50% of her health. Amount of health healed depends on how long you hold the buttons.
- QCB+K is an armor breaking move.
- Has a walk speed similar to Ryu's.
- Has strong air to air attacks.
- Dashes reportedly lacking in effectiveness.
- Ultra 1 is Brave Dance.
- Super is Spinning Beat.
- Her slide is good.
- Overheads are long and fast. EX Overhead is CRAZY fast.
- EX Spin Kicks appear to be safe on block.
- Her footsies are reportedly very strong.
- Jump is floaty.
El Fuerte
- Far Standing Light Punch start up is now 6f.
- Crouching Light Kick is now 4f.
- Crouching Medium Punch's hitbox has been improved.
- Far Standing Light Kick start up is 3f, not cancellable.
- Tostada Press active frames increased by 1.
- Fajita Buster damage increased to 180.
- Quesadilla Bomb connects from Crouching Medium Kick.
- Close Standing Heavy Kick start up now 10f.
- Light and Heavy Kick Guacamole Leg Throw invincibility increased.
- Normal Quesadilla Bomb start up now 14f, recovery reduced by 4f.
- EX Quesadilla Bomb now throw invincible.
- Gordita Sobat recovery reduced by 1f.
Evil Ryu
- Health 950
- Crouch Heavy Kick start up is 6 frame
- Can combo into crouch HK now
- Foward Medium Kick has better downward hitbox
- Heavy Axe Kick start up is 25f
- Target Combo can now be done from far standing MP
Fei Long
- Can no longer standing Light Punch into Tenshin
- All of his Rekka Kens have been shortened in distance traveled, frame advantage on block may also be nerfed.
Gen
- Less pushback and recovery on his Hands.
- Heavy Kick Waterfall Kick can be quick rised now.
- EX Waterfall Kick is a hard knockdown.
- Rolling move better on block.
Gouken
- Standing Far Light Kick is now cancellable.
- Crouching Medium Punch now +3 on hit (was +1).
- Counter Attack will now longer activate with DF, F, DF motion.
- Hyakki Gosai (Demon Flip throw) stun reduced from 200 to 160
- Light Punch Running Palm has slightly expanded hitbox
- EX Hurricane Kick has expanded hitbox, hits crouching characters now.
Guile
- Ultra 1 is 5f start up now, and can be used as an autocorrect.
Guy
- Guy's walk speed is faster.
- Crouching medium punch is no longer as strong of an anti air.
- EX Hurricane Kick has a larger hit box, but start up increased from 4f to 6f.
- Increased range on second hit of his Ultra 1.
- Elbow Drop can no longer be ducked under with certain moves.
Hakan
- Without oil, crouch medium punch is special cancellable
- Easier to cross up with jump Medium Kick
- Ultra 1 animation is quicker
- Crouch Heavy Kick is 8F
- Stand Heavy Punch hitbox improved
- Oil Rocket reach improved normal is 1.05, EX 1.2
- Air throw damage is 150
Hugo
- Is slow overall, and seems to have trouble getting in.
- Throw range is slightly shorter than Zangief.
- Ultra start up is fast, might be 1f.
- Looks to struggle against pressure. Dudley vs. Hugo appears to be in Dudley's favor.
- Clap is safe on block. Leads to great corner pressure.
- Standing Medium Kick is an overhead.
- Normals are reportedly very slow, but Crouching Light Punch is good.
- He's so large, he partially obscures the health bars.
Ibuki
- Overhead is now +2 on block
- Light Punch Kunai (dagger toss) now travels more vertically.
- All Neckbreaker attacks, except the EX version, cause a soft knockdown on hit.
- Medium Spin Kicks (Tsumuji) have an extra frame of recovery.
Juri
- Ultra 2 is improved. Hit box expanded forward to make it easier to combo.
- It's possible her standing normals can chain/link(?) into her sweep now.
- Toward + Medium Kick is now airborne from the first frame.
- Jump Heavy Punch no longer knocks down.
- Level 2 Focus Attack, Toward Jump Medium Punch into Jump Heavy Punch connects.
- Far Standing Light Kick is now 4f.
- Crouching Medium Kick is now 5f.
- Far Standing Heavy Kick is airborne on the 3f now.
- Standing Light Punch hitbox is expanded.
- EX Pinwheel Kick is now invincible up to 7f.
Ken
- Movement speed is faster.
- Close Standing Medium Kick hitbox expanded downward so it hits crouching characters now.
- Crouching Hard Kick start up is now 7f.
- Fireball damage increased by 10.
- Toward + Hard Kick is -1 on block.
- Ultra 1 non-cinematic damage increased by 30.
- Ultra 2 hit box of first hit expanded forward.
M. Bison
- Light Kick Double Knee Press is -1 on guard
- Far stand Medium Punch start up is 6F, can special cancel
- Crouch Heavy Punch start up is 10f
- Scissors LK, MK, HK,EX +10 damage
- Teleport +5f recovery
- Headpress startup 22->20f
- Devil Reverse EX Followup falls faster
- Ultra 2 damage 450->420
- Ultra 2 charge 55f -> 40f
Makoto
- Can combo into EX Fukiage grounded
- Can jump cancel EX Fukiage on block
- Ultra 1 damage is 440
Oni
- Can now FADC his DP, but only on the first hit, whether it connects or is blocked.
- His sweep is better.
- Ultra 2 is now a double half-circle back motion.
Poison
- Has Poison Kiss Ultra. HCBx2+3P
- Her jump is floaty.
- FADC combos connect fully into Ultra 1.
- Her Crouching Medium Kick is long and cancellable, but Rekkas won't connect from max range after hitting with this.
- Ultra combo 2 is apparently a counter ultra which activates on opponent's hit.
- Has a DP, which juggles after her EX Rekkas.
Rolento
- First part of the Patriot Circle seems to be about -2 or -3 on block.
- Rolento's Ultra 2 is one of his super moves from the Alpha series, Take no Prisoner, where he throws a line out at the opponent's feet. It has long reach but is vulnerable to throws.
- Crouching Medium Kick is similar to Rufus' in terms of range.
- Jabs are still powerful, just like in SFxT.
Rose
- Ultra 2 command changed to 3x Kick instead of Punch.
- All Soul Spiral (drills) do more damage.
- Light Kick Soul Spiral range increased.
- Crouching Light Punch +10 damage, now does 30.
- Crouching Light Kick +10 damage, now does 40.
- Crouching Medium Punch +10 damage, now does 70.
Ryu
- Crouching Medium Kick xx Hadouken is easier to connect.
- Ultra 2 has 1f more invincibility.
Sakura
- Her Jumping Hard Punch has a larger hittable box, which should make it easier to anti air.
- Light Kick Hurricane Kick is now -1 on block, it was previously 0 on block.
- EX Hurricane Kick only +2 on block, down from +4 in AE.
Sagat
- Stand Light Kick is special cancel
- Gets full hit of Ultra 1 in corner.
Seth
- Has Dhalsim's jump back Heavy Punch again.
- Can no longer cross up jump Heavy Kick.
- Triangle Jump distance has been reduced.
- Jump Medium Kick can crossup.
- Dive Kick hurtbox increased.
- First hit of Shoryuken cannot be focus canceled now.
- Shoryuken invincibility changed from 7f to 5f.
- Ultra 1's hit box has been expanded vertically.
- Ultra 2's recovery changed from 89f to 70f.
T. Hawk
- Walk speed is faster.
- Standing Close Medium Punch pushes you back less distance.
- Crouching Medium Kick is now special, super and focus cancellable.
Vega
- Blocked Cosmic Heel is +2 frame advantage
- Ultra 2 is now 5f
- Ultra 1 now has invincibility, number of frames currently unknown
Yang
? Faster walk speed.
? Shorter start up on Standing Light Kick.
? Yang cross up MK hit box better.
Yun
- Both of his command throws lost .1 in range. EX version is down to 1.2 and regular version is now 1.0.
- Heavy Dragon Kicks no longer have invincible frames
- Stand Medium Punch and crouch Medium Punch damage increase by 10
Zangief
- Light Punch Banishing Flat is -2 on hit now.
- EX Banishing Flat knocks down on hit, start up is 16f.
- Light Punch Spinning Piledriver range reduced from 1.75 down to 1.60.
Ultra Street fighter 4 Poison vs Elena [Location Test]
Ultra Street fighter 4 Poison vs Juri [Location Test]
Ultra Street fighter 4 Poison vs Honda [Location Test]
Ultra Street fighter 4 Rolento vs Juri [Location Test]
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