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本帖最后由 goodbigatree 于 2012-6-16 19:37 编辑
这个是教学视频的字幕翻译,因为视频比较老(应该是AE,搞不好是SSF时代的),所以有些比较特殊的情况可能已经改变了,希望各位高人指点。
有疑问处已用大姨妈色标注。
Juri简介
Juri Disclaimer
[00:00:28]--[00:00:49]
Juri是一个立回角色,这要求驾驶员对她的通常技有着良好的理解
Juri is a zoning character that requires an extensive familiarity with most of her normals
因为她有许多优秀的普通技,有些通常技在一些情景下比其它招式更好用
Because she has so many good normals, some of them are more favorable in certain situations than others
一如很多立回角色,Juri并不擅长爆晕值或者爆血
Like most zoning characters, Juri does not excel in high stun or bust damage
她的长处在于走位跟控场(说白了还是立回=_=)
Her strenghts are in her footsies and keep-away
通常技
Normals
[00:00:50]--[00:01:06]
Juri有一大堆优秀的通常技。
Juri has a long list of good normals
总体来说,远5LK跟远5MK属于神技级别的
Overall, s.LK and S.MK are her best pokes
2MP跟2MK在中段距离中用于带入穿风车或者EX风车也是好招式
c.MP and c.MK are good pokes to stick out into neutral space while buffering Senpusha/Super
远5HK、远5HP以及2HK则有特别的用途(到底是谁火星=_=)
t.HK, s.HP, and c.HK have specific uses
s.LK 远5LK
s.MK 远5MK
c.MP 2MP
c.MK 2MK
t.HK 远5HK
s.HP 远5HP
s.HK 2HK
地对空
Anti-Airs
[00:01:32]--[00:01:47]
在一些情景下,Juri的一些通常技特别好用
Some of her Anti-Airs are more favorable than others in certain situations
具体使用哪一招看完全距离
Spaceing is crucial in determining which to use
s.MK 远5MK
c.MP 2MP
s.HP 远5HP
cl.HP 近5HP
c.HP 2HP
j.HP JHP
EX Kasatushi EX化杀视
空对空
Air-to-Air
[00:02:25]--[00:02:40]
Juri的空对空能力也比较强
Juri's air-to-air game is also fairly strong
化杀视派生的8HK是最好用不过了
While airborn from a Kasatushi nj.HK is best
就算是直接8HK也可以用对对空(这种用法春丽比较常见=_=)
This can work as anti-air also from a regular neutral jump
但是要更快地空对空,8MK也不错(被迫8MK对空说明立回已经不行了XD)
but for a faster air-to-air, nj.MK can be used as well
如果是跳入进攻的话,JMK的判定不错,而JMP则可以用于
For angled jumps, j.MK has good reach, and j.MP bas great damage
启动大规模杀伤性连段,因为JMP欺骗性很强(刚才好像就是谁说Juri输出不高的)
and mixup petential because of it's juggle properties
nj.HK 8HK
nj.MK 8MK
j.MK JMK
j.MP JMP
逆向
Crossups
[00:30:00]--[00:30:10]
Juri的打逆向能力也很正点
Juri's crossups are also fairly decent
j.LK JLK
j.MK JMK
LK Drive Kick LK疾空闪
j.HP JHP
j.MP (not shown but is possible on wide-hitbox characters)
化杀视
Kasatushi
[00:03:26]--[00:03:35]
就算逆向也可以发动化杀视(此处指EX)
Though reversal EX Kasatushi is viable
但如果此时对方打逆向的话
if the opponent is crossing Juri up
Juri就会朝着跟输入相反的方向跳起(那如果不是跳呢?)
she will jump out of the Kasatushi in the opposite direction as was pressed
连段
Combos
[00:03:50]--[00:03:58]
Juri的主要连段都是以穿风车来完结的
Juri's main combos come from chains and links followed by Senpusha
JMP也是展开各种连段的好招式
j.MP is also a good way to deal damage and mixup
增加晕值!随便压制!(渣翻译求斧正)
Post Dizzy! Free jumpin
[00:04:16]--[00:04:28]
通常来说Juri并没有高伤害或者华丽的连段(这才是不通常吧)
Juri doesn't do high damage or elaborate combos
但是,如果蓄上一个波的话
However, with a fireball already stored
像她这样的类型与速度
she can achieve some good burst damage and stun
也可以打出高晕值高伤害的爆血连段(到底是在吐槽她太慢还是太快了=_=)
for a character of her style and speed
风破连刃
Fuharenjin
[00:04:41]--[00:04:55]
Juri的SC很难完全命中
Juri's Super can be difficult to utilize fully
LK版是原地发动
Activating it with LK keeps her in stationary
MK版则是前进发动
while the MK version moves her forward
而HK版是后退发动
and the HK version moves her back
所以在实战中要根据具体情境选择SC的版边
This makes it important to choose the correct strength depending on the situation
中场休息
Intermission
[00:05:50]--[00:05:55]
小趣事:13个风破刃就可以攒一个EX了~
Juri Fun Fact: 13 Fuhajin Charges builds 1 EX bubble!
迷之防御(本人手残键盘流,实在验证不了,求高手指点!)
Fuzzy Guard
[00:06:14]--[00:06:25]
当对手站姿防住了跳攻击后转为蹲防时(防住跳攻击的能不是站姿么=_=)
When the opponent blocks an attack high and then swithes to a low guard
尽管是蹲防,当系统仍然判定他们的受创判定框为站姿
although they are blocking low, the game does not change the size of their hittable box from standing to crouching
于是平时打不中蹲姿的招式,这时候仍能让对方中枪……
This means they can still be hit with attacks that would normmally whiff on a crouching opponent
陷阱(打康陷阱?)
Throw Baiting
[00:06:51]--[00:06:57]
因为Juri的JMP以及随后销魂的低空闪
Because of Juri's j.MP, and Instant Air Drive Kick
所以她可以设置一些小陷阱
she can throw bait fairly well
风破刃压制
Fuhanjin Pressure
[00:07:12]--[00:07:20]
如果对方倒地的时间足以让Juri蓄一个波
If a knowckdown allows Juri to store a fireball
而不会影响接下来的起身压制(说白了就是对方没受身)
without sacrificing her wakeup mixup
那带着这个波Juri的压制能力就强多了
she can apply some heavy pressure with the fireball release
回旋断界落
Kaisen Dankairaku
[00:07:27]--[00:07:33]
Juri带入UC2的方法有很多(真的很多哈)
Juri has some simple way to set up a juggle into Ultra 2
JMP、各种疾空闪甚至是近5HP
using j.MP, Drive Kicks, and even cl.HP.
风水引擎
Feng Shui Engine
[00:08:14]--[00:08:27]
Juri的风水引擎可以通过特殊技或者更强的通常技
Juri's Feng Shui Engine allows her to cancel
来取消所有普通技的硬直
all her normals into stronger normals and specials
规则:
Ruluse:
一个通常技不能被更弱的通常技所取消硬直
A normal cannot be canceled into weaker level normal
在一个连段中每个通常技都只能被使用一次(结合下文,这里的chain显然不是“连段”的意思,求高手指点=_=)
Each normal button can only be used once in a single chain
上一条规则可以被风破刃的波部分取消(就是说放一个波之后又可以继续刷各种通常技而不断连啦)
Linking a normal off a fireball elease starts a new chain
在UC1发动中6MK打中会+6F(于是可以接2LK等招,似乎2012又改了=_=)
Juri's t.MK (Overhead) in FSE becomes +6 on hit
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