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6#
楼主 |
发表于 2011-12-31 13:22:21
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只看该作者
No. 20
除暴战警
入选理由:
令人沉迷到忘记时间流逝和首要任务,忽视身体的饥饿反应甚至无视自然灾难。
There is a fundamental dichotomy at the core of Crackdown. This huge, streaming game, the third Grand Theft Auto-style game on Xbox 360 (after The Godfather and Saints Row), is built around simple basics: Shooting bosses and collecting orbs. So how can Crackdown, designed by Real Time Worlds and led by David Jones, the original creator of Grand Theft Auto, be so simple yet so god-damned addictive? Crackdown enables gamers to lose themselves completely, discarding time and priorities, hunger, and bodily functions, even ignoring natural disasters. Once you boot it up, the game's allure -- to collect orbs, jump higher and wield more powerful weapons -- will suck you in and leave you wanting more. It's called Crackdown for a reason. |
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